Traits

Traits are an optional way to give a character definition. They are usually double-edged swords,giving a bonus as well as a penalty, making your character unique. They simply describe an aspect of the character’s personality or physical description, and permanently affect things like Skills, Primary Statistics, and Secondary Statistics. Some traits are not available to every race. A character can pick two traits, one trait, or no trait at all. A character can never have more than two traits. When you have picked your traits, note their effects on your character sheet.

Bloody Mess By some strange twist of fate, people around you die violently. You always see the worst way a person can die. This does not mean you kill them any faster or slower, but when they do die, it will be dramatic.
Bruiser A little slower, but a little bigger. You may not hit as often, but they will feel it when you do! Your total action points are lowered, but your Strength is increased. You get a 2 point bonus to Strength, but loose 2 Action Points.
Fast Shot You don’t have time for a targeted attack, because you attack faster than normal people. It costs you one less action point to use a weapon. You cannot perform targeted shots, but all weapons take one less action point to use. Note that the Fast Shot trait has no effect on HtH or Melee attacks. Animals cannot choose this trait.
Finesse Your attacks show a lot of finesse. You don’t do as much damage, but you cause more critical hits. All of your attacks lose 30% of their damage (after reductions are made for Damage Resistance, etc.) but you gain a 10% bonus to Critical Chance.
Gifted You have more innate abilities than most, so you have not spent as much time honing your skills. Your statistics are better than the average person, but your skills are lacking. All Stats get a 1- point bonus, but all skills get a 10% penalty and you receive 5 less Skill Points per level. Droids cannot choose this trait.
Good Natured You studied less-combative skills as you were growing up. Your combat skills start at a lower level, but First Aid, Doctor, Speech, and Barter are substantially improved. Those skills get a 20% bonus. You get a 10% penalty to starting combat skills (Small Guns, Big Guns, Energy Weapons, Unarmed, and Melee Weapons). This is a one-time bonus.
Heavy Handed You swing harder, not better. Your attacks are very brutal, but lack finesse. You rarely cause a good critical hit, but you always do more
melee damage. You get a 4 point bonus to Melee Damage, but your critical hits do 30% less damage, and are 30% less likely to cripple a limb or cause unconsciousness.
Jinxed The good thing is that everyone around you has more critical failures in combat. The bad thing is: so do you! If you, a member of your party, or a non-player character have a failure in combat, there is a greater likelihood the failure will be upgraded (downgraded?) to a critical failure. Critical failures are bad: weapons explode, you may hit the wrong target, you could lose part of your turn, or any number of bad things. Failures are 50% more likely to become critical failures around the character or anyone else in combat.
Kamikaze By not paying attention to any threats, you can act a lot faster in a turn. This lowers your Armor Class to just what you are wearing, but you sequence much faster in a combat turn. You have no natural Armor Class (Armor Class is therefore 0 regardless of Agility). You must wear armor to get an Armor Class. Your sequence gets a 5 point bonus.
One Hander One of your hands is very dominant. You excel with single-handed weapons, but two-handed weapons cause a problem. You have a 40% penalty to hit with two-handed weapons, but get a 20% bonus to hit with weapons that only require one hand. Only dogs cannot choose this trait.
Sex Appeal This trait increases your chances of having a good reaction with members of the opposite sex. Unfortunately, this trait tends to annoy members of your sex. Jealous twits. When interacting with members of the opposite sex, you gain a 1 point bonus to Charisma for reactions only. When making Speech and Barter rolls, you gain a 40% bonus for each. When interacting with members of the same sex, you have a 1 point penalty to Charisma for reactions only and have a 40% penalty to both Speech and Barter rolls.
Skilled Since you spend more time improving your skills than a normal person, you gain more skill points. The tradeoff is that you do not gain as many extra abilities. You will gain a perk at one level higher than normal. For example, if you normally gained a perk every 4 levels, you would now gain a perk every 5 levels. You will get an additional 5 skill points per new experience level, and a one-time bonus of +10% to your skills when you begin the game.
Small Frame You are not quite as big as everyone else, but that never slowed you down. You can’t carry as much, but you are more agile. You get a 1 point bonus to Agility, but your Carry Weight is only 15 lbs X Strength.
Born in space You are a natural in the vast emptiness of space, as a result, all skill checks done in space get a 10% bonus but your constant dreams of being up there incur a 10% penalty on all checks done while planetside.
Land lover You’re afraid of space and can’t concentrate very well up there, you take a 10% penalty to all your checks up there but you get a 10% to all your checks when on safe ground.

Traits

Star Wars: Dark times sickboy2212